#1 - Runner
Ex-soldier Sam Dryden was done being a hero. But when, acting on instinct, he hides a terrified young girl from a group of well-armed pursuers, his fate is sealed.
Rachel can't remember much, but she knows she was imprisoned by the men trying to kill her. And that she is important to them.
In Dryden, though, Rachel has found the perfect protector.
But hunted and on the run, it's only as Rachel's memory returns that Dryden begins to fully appreciate the scale of the dangers they face. And then only one thing matters:
Don't. Get. Caught.
Rachel can't remember much, but she knows she was imprisoned by the men trying to kill her. And that she is important to them.
In Dryden, though, Rachel has found the perfect protector.
But hunted and on the run, it's only as Rachel's memory returns that Dryden begins to fully appreciate the scale of the dangers they face. And then only one thing matters:
Don't. Get. Caught.
#2 - Only to Die Again
The middle of the night. Sam Dryden takes a call from an old friend from his days in the military. She needs his help. Urgently. There's no further explanation.
Two hours later, Dryden and his former teammate smash their way in to a remote desert shack. Inside they discover four young girls, caged and threatened with death by their abductor. Dryden acts.
But how had Dryden's friend known what about to unfold? Why was it so important that they flee the scene before the police arrive? Only one thing is certain: Dryden is now facing a ruthless enemy that always seems to be one step ahead.
Two hours later, Dryden and his former teammate smash their way in to a remote desert shack. Inside they discover four young girls, caged and threatened with death by their abductor. Dryden acts.
But how had Dryden's friend known what about to unfold? Why was it so important that they flee the scene before the police arrive? Only one thing is certain: Dryden is now facing a ruthless enemy that always seems to be one step ahead.