#1 - Redwall
Redwall Abbey, tranquil home to a community of peace-loving mice, is threatened by the evil, one-eyed rat warlord Cluny the Scourge and his battle-hardened horde of predators.
Cluny is certain that Redwall will fall easily to his fearsome army but he hasn't bargained for the courage and strength of the Redwall mice and their loyal woodland friends . . .
Cluny is certain that Redwall will fall easily to his fearsome army but he hasn't bargained for the courage and strength of the Redwall mice and their loyal woodland friends . . .
#2 - Mossflower
When Verduaga Greeneyes, king of the wildcats, becomes tyrant ruler over the creatures of Mossflower, the woodlanders begin a life of serfdom and cruelty. But then, one winter afternoon, a young mouse called Martin chances by the woods -bringing with him an indomitable spirit of adventure and will for freedom . . .
#3 - Mattimeo
Slagar the Fox is bent on revenge - and determined to bring death and destruction to Redwall. Gathering his evil band around him, Slagar plots to strike at the heart of the Abbey. His cunning and cowardly plan is to steal the Redwall children - and Mattimeo, Matthias's son, is to be the biggest prize of all . . .
#4 - Mariel Of Redwall
The mousemaid Mariel is washed up on the shores of Mossflower country, half-drowned, battered and bruised but alive! She has no idea of her identity but her incredible story of badger lords, fighting hares and Gabool, the Wild Warlord of the Waters, gradually unfolds and helps Redwall Abbey in its latest battle against evil sea rats . . .
#5 - Salamandastron
As Redwall slumbers in the summer sun, it is unaware that the mountain stronghold of Salamandastron lies besieged by the weasel army of Ferahgo the Assassin, and that the deadly Dryditch fever is creeping towards the Abbey.
But the sword of Martin the Warrior sends Samkin and Arula from Redwall over forest, swamp and great waters to try and save Salamandastron from being turned into a centre of evil power . . .
But the sword of Martin the Warrior sends Samkin and Arula from Redwall over forest, swamp and great waters to try and save Salamandastron from being turned into a centre of evil power . . .
#6 - Martin the Warrior
The sixth book in the beloved, bestselling Redwall saga - soon to be a major Netflix movie!
Badrang the Tyrant stoat, evil Lord of the Eastern Coast, has forced captive slaves to build his fortress, Marshank. Among these slaves is an indomitable young mouse called Martin who, together with his friends Felldoh and Brome, escapes from the fortress and sets off on a path to his heroic destiny as the founder of Redwall Abbey.
Badrang the Tyrant stoat, evil Lord of the Eastern Coast, has forced captive slaves to build his fortress, Marshank. Among these slaves is an indomitable young mouse called Martin who, together with his friends Felldoh and Brome, escapes from the fortress and sets off on a path to his heroic destiny as the founder of Redwall Abbey.
#7 - The Bellmaker
The seventh book in the beloved, bestselling Redwall saga - soon to be a major Netflix movie!
When Joseph the Bellmaker is warned in a dream that his daughter, Mariel, is in danger, his hopes of saving her are slim. For the evil Foxwolf and his horde of rats are coming to Southsward and Mariel is his prisoner. But Joseph and his four young warrior friends lead a crusade against Foxwolf and his invading army. Can the legendary Martin the Warrior return from the past to save them. Or is it too late . . . ?
When Joseph the Bellmaker is warned in a dream that his daughter, Mariel, is in danger, his hopes of saving her are slim. For the evil Foxwolf and his horde of rats are coming to Southsward and Mariel is his prisoner. But Joseph and his four young warrior friends lead a crusade against Foxwolf and his invading army. Can the legendary Martin the Warrior return from the past to save them. Or is it too late . . . ?
#8 - Outcast of Redwall
Ferret Swartt Sixclaw and badger Sunflash the Mace are arch enemies who have sworn a pledge of death upon each other.
Meanwhile, the Abbess of Redwall has banished a young creature from her Abbey. This harsh sentence forces a heart-breaking decision upon a young Redwall mousemaid and ultimately links her destiny to the Outcast of Redwall.
Meanwhile, the Abbess of Redwall has banished a young creature from her Abbey. This harsh sentence forces a heart-breaking decision upon a young Redwall mousemaid and ultimately links her destiny to the Outcast of Redwall.
#9 - The Pearls of Lutra
Far away, on the isle of Sampetra, Emperor Ublaz - also known as Mad Eyes - sends his fearsome lizards and seascum on a murderous mission to Redwall.
Meanwhile Tansy and her fellow abbey-dwellers frantically race against time to unravel a fiendishly difficult set of riddles and rhymes left by the Fermald the Ancient . . .
Meanwhile Tansy and her fellow abbey-dwellers frantically race against time to unravel a fiendishly difficult set of riddles and rhymes left by the Fermald the Ancient . . .
#10 - The Long Patrol
The tenth book in the beloved, bestselling Redwall saga - soon to be a major Netflix movie!
Tammo's dream comes true when he is given the chance to run with the Long Patrol, the legendary fighting hares of Salamandastron. But Damug Warfang, head of a thousand Rapscallions - the deadliest horde of foebeasts ever to jump from ship to store - is looking for slaughter and plunder. Can any beast stand against the conqueror and his savage troops?
Tammo's dream comes true when he is given the chance to run with the Long Patrol, the legendary fighting hares of Salamandastron. But Damug Warfang, head of a thousand Rapscallions - the deadliest horde of foebeasts ever to jump from ship to store - is looking for slaughter and plunder. Can any beast stand against the conqueror and his savage troops?
#11 - Marlfox
The eleventh book in the beloved, bestselling Redwall saga - soon to be a major Netflix movie!
Queen Silth rules Castle Marl from behind the curtains of her palanquin. Greedy and vain, she has sent her six children into the world to plunder treasure. Stealth and cunning are the traits of the Marlfox. Known only in Redwall country by legend, they are said to able to appear and disappear by magic.
When the strange creatures begin to appear in Mossflower Woods, it is clear that evil is abroad. A kidnapping and a cunning raid to steal the beautiful Redwall tapestry confirm the worst - Redwall is under threat! Three young friends, fated by the prophecy of Martin the Warrior, pursue the villains in a quest of daring, courage and wit to return the beloved tapestry to its home.
Queen Silth rules Castle Marl from behind the curtains of her palanquin. Greedy and vain, she has sent her six children into the world to plunder treasure. Stealth and cunning are the traits of the Marlfox. Known only in Redwall country by legend, they are said to able to appear and disappear by magic.
When the strange creatures begin to appear in Mossflower Woods, it is clear that evil is abroad. A kidnapping and a cunning raid to steal the beautiful Redwall tapestry confirm the worst - Redwall is under threat! Three young friends, fated by the prophecy of Martin the Warrior, pursue the villains in a quest of daring, courage and wit to return the beloved tapestry to its home.
#12 - The Legend of Luke
The twelfth book in the beloved, bestselling Redwall saga - soon to be a major Netflix movie!
A chance meeting with a young hedgehog maid visiting Redwall Abbey reveals to Martin the Warrior a tantalising glimpse of the early life he can scarcely remember. He sets forth from the Abbey to seek the truth about the father he barely knew, accompanied by his trusty friends Dinny, Trimp and Gonff. His journey takes him home to the northland shore, meeting friends and enemies old and new along the way and leading him to an extraordinary shipwreck.
The wreck, the Arfship, is home to three ancient, veteran warriors, who have in their possession a dusty old volume. Inside is the story of Martin's early life and the dramatic account of his father Luke's pursuit of his hated enemy, the pirate stoat, Vilu Daskar.
A chance meeting with a young hedgehog maid visiting Redwall Abbey reveals to Martin the Warrior a tantalising glimpse of the early life he can scarcely remember. He sets forth from the Abbey to seek the truth about the father he barely knew, accompanied by his trusty friends Dinny, Trimp and Gonff. His journey takes him home to the northland shore, meeting friends and enemies old and new along the way and leading him to an extraordinary shipwreck.
The wreck, the Arfship, is home to three ancient, veteran warriors, who have in their possession a dusty old volume. Inside is the story of Martin's early life and the dramatic account of his father Luke's pursuit of his hated enemy, the pirate stoat, Vilu Daskar.
#13 - Lord Brocktree
Salamandastron, under the guardianship of old Lord Stonepaw, is under threat from an enemy of immense and terrifying power. Ungatt Trunn, the wildcat who can make the stars fall from the sky, has attacked with his Blue Hordes and is determined that the fortress should be his. The mountain's defences are weak and it seems that nothing can stand in his way.
Nothing, that is, but the badger Lord Brocktree, who is drawn to Salamandastron by an undeniable sense of duty. But if he is to rescue the mountain from Trunn and his verminous hordes, he must gather about him an army capable of defeating them in battle. Together with the irrepressible haremaid, Dotti, and a host of brave creatures, Brocktree journeys to Salamandastron to fulfil his destiny.
Nothing, that is, but the badger Lord Brocktree, who is drawn to Salamandastron by an undeniable sense of duty. But if he is to rescue the mountain from Trunn and his verminous hordes, he must gather about him an army capable of defeating them in battle. Together with the irrepressible haremaid, Dotti, and a host of brave creatures, Brocktree journeys to Salamandastron to fulfil his destiny.
#14 - The Taggerung
The nomad clan of Sawney Rath can feel their fortunes changing, much for the better. The Mighty One, the next great leader, has been born within the walls of Redwall Abbey and, at any cost, Sawney Rath is determined to harness the power of this magnificent beast - the deadly Taggerung!
A baby otter is kidnapped from Redwall by Sawney's ruthless band of villains called the Juska. They believe he is a Taggerung - a legendary animal said to have supernatural fighting skills. The young otter is raised by Sawney Rath as his own son and trained to be a ruthless killer, but the Redwall spirit cuts deep and as the Taggerung grows up, he begins to dream of another life . . .
A baby otter is kidnapped from Redwall by Sawney's ruthless band of villains called the Juska. They believe he is a Taggerung - a legendary animal said to have supernatural fighting skills. The young otter is raised by Sawney Rath as his own son and trained to be a ruthless killer, but the Redwall spirit cuts deep and as the Taggerung grows up, he begins to dream of another life . . .
#15 - Triss
The fifteenth book in the beloved, bestselling Redwall saga - soon to be a major Netflix movie!
Triss is a brave squirrelmaid - enslaved by the evil ferret King Agarnu of Riftgard and his cruel daughter, Kurna. But, secretly, Triss is planning a daring escape by sea . . .
As Triss sets sail, three young friends leave Salamandastron in search of adventure - and two youngsters go missing in Mossflower Woods. After three dangerous journeys, the travellers' paths cross at the famous Redwall Abbey - where Triss will discover her destiny, and a new champion will rise to carry the legendary sword of Martin the Warrior and fight for the future of Redwall . . .
Triss is a brave squirrelmaid - enslaved by the evil ferret King Agarnu of Riftgard and his cruel daughter, Kurna. But, secretly, Triss is planning a daring escape by sea . . .
As Triss sets sail, three young friends leave Salamandastron in search of adventure - and two youngsters go missing in Mossflower Woods. After three dangerous journeys, the travellers' paths cross at the famous Redwall Abbey - where Triss will discover her destiny, and a new champion will rise to carry the legendary sword of Martin the Warrior and fight for the future of Redwall . . .
#16 - Loamhedge
The sixteenth book in the beloved, bestselling Redwall saga - soon to be a major Netflix movie!
Young haremaid Martha Braebuck is unable to walk - and no beast knows why. The answer lies far away - at the ancient, ruined abbey of Loamhedge. And two old Redwall warriors, Bragoon and Sarobando, are determined to help her.
But a murderous band of sea rats is heading for Redwall Abbey - and their leader, Raga Bol, is a mighty vicious beast. One brave badger, Lonna Bowstripe, wants revenge on Bol and his crew - and the fate of Redwall, and young Martha Braebuck, will depend on him . . .
Young haremaid Martha Braebuck is unable to walk - and no beast knows why. The answer lies far away - at the ancient, ruined abbey of Loamhedge. And two old Redwall warriors, Bragoon and Sarobando, are determined to help her.
But a murderous band of sea rats is heading for Redwall Abbey - and their leader, Raga Bol, is a mighty vicious beast. One brave badger, Lonna Bowstripe, wants revenge on Bol and his crew - and the fate of Redwall, and young Martha Braebuck, will depend on him . . .