Path to Ascendancy
by
3 books in this seriesEsslemont's Path to Ascendancy series takes us back to the majestic and mystical Malazan Empire. This is the much anticipated origin story, chronicling the troubled continent's early history from a time when it was a land ravaged by war, with minor city states, baronies and principates fighting for supremacy.
#1 - Dancer's Lament
Fantastic world-building meets spellbinding storytelling in this must-read fan-favourite from Esslemont. Ideal for fans of Steven Erikson, David Gemmell and Brandon Sanderson.
'This book hits all the right notes at all the right times' -- FANTASY BOOK REVIEW
'Highly entertaining . . . streamlined, tightly-plotted and structured' -- TOR.COM
'An awesome read' -- ***** Reader review
'Esslemont at his best' -- ***** Reader review
'Totally absorbing' -- ***** Reader review
'You'll find this hard to put down' -- ***** Reader review
*****
It was once a land ravaged by war, minor city states, baronies and principates fighting for supremacy. But when the rival cities of Tali and Quon formed an alliance, Quon Tali came into being.
However that was generations ago, that dynasty has collapsed and the regional powers are now clawing at each others throats once more. But at the heart of Quon Tali lies the powerful city state of Li Heng which has for centuries enjoyed relative stability under the guidance of the powerful sorceress known as the "Protectress".
She is not someone likely to tolerate the arrival of two particular young men into her domain: one is determined to prove he is the most skilled assassin of his age; the other is his quarry - a Dal Hon mage who is proving annoyingly difficult to kill.
And now, under a new and ambitious king, the forces of Itko Kan are marching on Li Heng from the south. His own assassins, the Nightblades, have been sent ahead into the city, and rumours abound that he has inhuman, nightmarish forces at his command. So as shadows and mistrust swirl and monstrous beasts run rampage through Li Heng's streets, it seems chaos is come - but in chaos, as a certain young Dal Hon mage would say, there is opportunity . . .
'This book hits all the right notes at all the right times' -- FANTASY BOOK REVIEW
'Highly entertaining . . . streamlined, tightly-plotted and structured' -- TOR.COM
'An awesome read' -- ***** Reader review
'Esslemont at his best' -- ***** Reader review
'Totally absorbing' -- ***** Reader review
'You'll find this hard to put down' -- ***** Reader review
*****
It was once a land ravaged by war, minor city states, baronies and principates fighting for supremacy. But when the rival cities of Tali and Quon formed an alliance, Quon Tali came into being.
However that was generations ago, that dynasty has collapsed and the regional powers are now clawing at each others throats once more. But at the heart of Quon Tali lies the powerful city state of Li Heng which has for centuries enjoyed relative stability under the guidance of the powerful sorceress known as the "Protectress".
She is not someone likely to tolerate the arrival of two particular young men into her domain: one is determined to prove he is the most skilled assassin of his age; the other is his quarry - a Dal Hon mage who is proving annoyingly difficult to kill.
And now, under a new and ambitious king, the forces of Itko Kan are marching on Li Heng from the south. His own assassins, the Nightblades, have been sent ahead into the city, and rumours abound that he has inhuman, nightmarish forces at his command. So as shadows and mistrust swirl and monstrous beasts run rampage through Li Heng's streets, it seems chaos is come - but in chaos, as a certain young Dal Hon mage would say, there is opportunity . . .
#2 - Deadhouse Landing
Fantastic world-building meets spellbinding storytelling in this must-read fan-favourite from Esslemont. Ideal for fans of Steven Erikson, David Gemmell and Brandon Sanderson.
'The world building is truly impressive . . . the action scenes well written . . . Esslemont's writing style addictive and engaging . . .' -- RISING SHADOW.NET
'Esslemont . . . seamlessly weaves great characters, action sequences and genuine humour into a fascinating narrative . . .' -- THE CRITICAL DRAGON.COM
'Never really slows down and the book is so engrossing I finished it within a week' -- ***** Reader review
'Ian C Esslemont strikes again!' -- ***** Reader review
'Another winner' -- ***** Reader review
'Absolutely brilliant' -- ***** Reader review
*****
After the disappointments of Li Heng, Dancer and Kellanved wash up on a small insignificant island named Malaz. Immediately, of course, Kellanved plans to take it over. To do so they join forces with a small band of Napans who have fled a civil war on their own home island. The plan, however, soon goes awry as Kellanved develops a strange and dangerous fascination for a mysterious ancient structure found on the island...
The chaos in the region extends to the metaphysical planes also as a young priest of D'rek starts to question the rot at the heart of the worship of the god of decay. And back in Li Heng, Dassem, now the proclaimed Sword of Hood, finds himself being blamed for a plague which leads him to a crisis of faith - and searching for answers.
During all this, war with the neighbouring island of Nap threatens, recruited allies wonder at Kellanved's sanity, and powerful entities take more of an interest in the little mage from Dal Hon. Dancer faces a hard choice: should he give up on his partnership? Especially when the fellow's obsession with shadows and ancient artefacts brings the both of them alarmingly close to death and destruction.
After all, who in his right mind would actually wish to enter an Elder mystery known to everyone as the 'Deadhouse'?
'The world building is truly impressive . . . the action scenes well written . . . Esslemont's writing style addictive and engaging . . .' -- RISING SHADOW.NET
'Esslemont . . . seamlessly weaves great characters, action sequences and genuine humour into a fascinating narrative . . .' -- THE CRITICAL DRAGON.COM
'Never really slows down and the book is so engrossing I finished it within a week' -- ***** Reader review
'Ian C Esslemont strikes again!' -- ***** Reader review
'Another winner' -- ***** Reader review
'Absolutely brilliant' -- ***** Reader review
*****
After the disappointments of Li Heng, Dancer and Kellanved wash up on a small insignificant island named Malaz. Immediately, of course, Kellanved plans to take it over. To do so they join forces with a small band of Napans who have fled a civil war on their own home island. The plan, however, soon goes awry as Kellanved develops a strange and dangerous fascination for a mysterious ancient structure found on the island...
The chaos in the region extends to the metaphysical planes also as a young priest of D'rek starts to question the rot at the heart of the worship of the god of decay. And back in Li Heng, Dassem, now the proclaimed Sword of Hood, finds himself being blamed for a plague which leads him to a crisis of faith - and searching for answers.
During all this, war with the neighbouring island of Nap threatens, recruited allies wonder at Kellanved's sanity, and powerful entities take more of an interest in the little mage from Dal Hon. Dancer faces a hard choice: should he give up on his partnership? Especially when the fellow's obsession with shadows and ancient artefacts brings the both of them alarmingly close to death and destruction.
After all, who in his right mind would actually wish to enter an Elder mystery known to everyone as the 'Deadhouse'?
#3 - Kellanved's Reach
Fantastic world-building meets spellbinding storytelling in this must-read fan-favourite from Esslemont. Ideal for fans of Steven Erikson, David Gemmell and Brandon Sanderson.
'This book hits all the right notes at all the right times' -- FANTASY BOOK REVIEW
'Highly entertaining . . . streamlined, tightly-plotted and structured' -- TOR.COM
'Incredible storytelling' -- ***** Reader review
'What a treat' -- ***** Reader review
'A fantastic end to a wonderful trilogy' -- ***** Reader review
'OMG - amazing. What more can I say' -- ***** Reader review
*****
The incessant war between the bickering city states of Quon Tali rages. So engrossed are the warring lords and princes in their own petty feuds that few notice that an upstart mage from Dal Hon has gained control of the southern seas. But some powers are alarmed.
And in the meantime, as Purge and Tali indulge in what seems like a never-ending game of war. Simultaneously, a pair of escapees from Castle Gris make their way across this ravaged landscape of flame and butchery. Their intention is to seek out the legendary Crimson Guard.
And then there's Kellanved, who could not care less about any of this petty politicking or strategy or war. Something other and altogether more mysterious has caught his attention and he - together with a reluctant and decidedly sceptical Dancer - traverse continents and journey through the Realms in pursuit . . . But this ancient mystery that has so captivated Kellanved is neither esoteric nor ephemeral. No, it is of an altogether darker and more dangerous hue. It involves the Elder races themselves, and more specifically - certainly more alarmingly - the semi-mythic, and universally dreaded, Army of Dust and Bone.
Surely no one in their right mind would be so foolish as to embark on a journey from which none have returned? Well, no one except Kellanved that is . . .
'This book hits all the right notes at all the right times' -- FANTASY BOOK REVIEW
'Highly entertaining . . . streamlined, tightly-plotted and structured' -- TOR.COM
'Incredible storytelling' -- ***** Reader review
'What a treat' -- ***** Reader review
'A fantastic end to a wonderful trilogy' -- ***** Reader review
'OMG - amazing. What more can I say' -- ***** Reader review
*****
The incessant war between the bickering city states of Quon Tali rages. So engrossed are the warring lords and princes in their own petty feuds that few notice that an upstart mage from Dal Hon has gained control of the southern seas. But some powers are alarmed.
And in the meantime, as Purge and Tali indulge in what seems like a never-ending game of war. Simultaneously, a pair of escapees from Castle Gris make their way across this ravaged landscape of flame and butchery. Their intention is to seek out the legendary Crimson Guard.
And then there's Kellanved, who could not care less about any of this petty politicking or strategy or war. Something other and altogether more mysterious has caught his attention and he - together with a reluctant and decidedly sceptical Dancer - traverse continents and journey through the Realms in pursuit . . . But this ancient mystery that has so captivated Kellanved is neither esoteric nor ephemeral. No, it is of an altogether darker and more dangerous hue. It involves the Elder races themselves, and more specifically - certainly more alarmingly - the semi-mythic, and universally dreaded, Army of Dust and Bone.
Surely no one in their right mind would be so foolish as to embark on a journey from which none have returned? Well, no one except Kellanved that is . . .