Johnny and the Bomb
From the legendary Terry Pratchett, the author of Discworld, the third instalment in the Johnny Maxwell Trilogy
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THIS TIME . . . IT’S WAR.
Johnny Maxwell is just an ordinary boy, walking through an ordinary alley . . . until he stumbles across a shopping trolley that can travel back in time.
A trip on this time travelling shopping trolley takes Johnny and his friends back to 1941, in the middle of the Second World War. More specifically, on the day the German bombs will fall on their town.
What if Johnny and his friends could stop it? But tampering with history could have disastrous consequences...
‘Enormously entertaining and contains more wry observations than you could shake a Heinkel at’ – Daily Telegraph
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THIS TIME . . . IT’S WAR.
Johnny Maxwell is just an ordinary boy, walking through an ordinary alley . . . until he stumbles across a shopping trolley that can travel back in time.
A trip on this time travelling shopping trolley takes Johnny and his friends back to 1941, in the middle of the Second World War. More specifically, on the day the German bombs will fall on their town.
What if Johnny and his friends could stop it? But tampering with history could have disastrous consequences...
‘Enormously entertaining and contains more wry observations than you could shake a Heinkel at’ – Daily Telegraph
Johnny and the Dead
From the legendary Terry Pratchett, the author of Discworld, the second instalment in the Johnny Maxwell Trilogy
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Sell the cemetery?
Over their dead bodies . . .
Not many people can see the dead (not many would want to). Twelve-year-old Johnny Maxwell can. And he's got bad news for them: the council want to sell the cemetery as a building site. But the dead have learnt a thing or two from Johnny. They're not going to take it lying down . . . especially since it's Halloween tomorrow.
Besides, they're beginning to find that life is a lot more fun than it was when they were . . . well . . . alive. Particularly if they break a few rules . . .
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Sell the cemetery?
Over their dead bodies . . .
Not many people can see the dead (not many would want to). Twelve-year-old Johnny Maxwell can. And he's got bad news for them: the council want to sell the cemetery as a building site. But the dead have learnt a thing or two from Johnny. They're not going to take it lying down . . . especially since it's Halloween tomorrow.
Besides, they're beginning to find that life is a lot more fun than it was when they were . . . well . . . alive. Particularly if they break a few rules . . .
Only You Can Save Mankind
This is the first book in the Johnny Maxwell trilogy.
Johnny Maxwell is just an ordinary boy – not smart, popular or rich.
But he does love video games.
And as his parents argue themselves out of a marriage, Johnny plays at becoming humanity’s last hope, shooting invading aliens out of a pixelated sky.
Then comes a message from the last remaining alien spaceship: We Wish to Talk.
And suddenly Johnny is thrust into the very real world of the video game, and comes face to face with an alien race that needs his help.
Only Johnny can save them. And this isn't a game anymore . . .
Johnny Maxwell is just an ordinary boy – not smart, popular or rich.
But he does love video games.
And as his parents argue themselves out of a marriage, Johnny plays at becoming humanity’s last hope, shooting invading aliens out of a pixelated sky.
Then comes a message from the last remaining alien spaceship: We Wish to Talk.
And suddenly Johnny is thrust into the very real world of the video game, and comes face to face with an alien race that needs his help.
Only Johnny can save them. And this isn't a game anymore . . .