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The Economist: Video Games

The Economist: Video Games

All the World's a Game

Summary

The Penguin Economist Special reports delve into the most pressing economic issues of the day: from national and global economies, to the impact of trade, industry and jobs. Written to be read on a long commute or in your lunch hour - be better informed in under an hour.

In the US, the average age of a gamer is 37 and 42% are female. Last year the industry earned $56billion worldwide.

Tim Cross analyses the proliferation of the video games in this Economist special report, and how its successes are set to grow.
Sections in the report include:

All the world's a game

As you like it

The business of gaming: Thinking out of the box

Paying for pixels

E-sports: Gentlemen, start your computers

Violence and addiction: No killer app

Alternative uses: The play's the thing

The importance of fun: Homo ludens

About the author

The Economist Publications (PUK Rights)

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