The Economist: Video Games
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Summary
The Penguin Economist Special reports delve into the most pressing economic issues of the day: from national and global economies, to the impact of trade, industry and jobs. Written to be read on a long commute or in your lunch hour - be better informed in under an hour.
In the US, the average age of a gamer is 37 and 42% are female. Last year the industry earned $56billion worldwide.
Tim Cross analyses the proliferation of the video games in this Economist special report, and how its successes are set to grow.
Sections in the report include:
All the world's a game
As you like it
The business of gaming: Thinking out of the box
Paying for pixels
E-sports: Gentlemen, start your computers
Violence and addiction: No killer app
Alternative uses: The play's the thing
The importance of fun: Homo ludens
In the US, the average age of a gamer is 37 and 42% are female. Last year the industry earned $56billion worldwide.
Tim Cross analyses the proliferation of the video games in this Economist special report, and how its successes are set to grow.
Sections in the report include:
All the world's a game
As you like it
The business of gaming: Thinking out of the box
Paying for pixels
E-sports: Gentlemen, start your computers
Violence and addiction: No killer app
Alternative uses: The play's the thing
The importance of fun: Homo ludens