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Soon I Will be Invincible

Soon I Will be Invincible

Summary

The Incredibles meets The West Wing meets Marvel: Agents of Shield - the list goes on!
Doctor Impossible - evil genius, mad scientist, diabolical time-traveller, wannabe world dominator - has just broken out of prison. Again. After twelve foiled ploys (doomsday devices, mass mind-control, robot armies, insect armies, alien invasions, etc.), he's not about to be foiled again.
Fatale, a patchwork woman of skin and alloy built by the NSA to be the next generation of warfare, is suddenly given the chance every superhero dreams of: to join the Champions, the once-famous group of beautiful young superheroes who have been newly reunited to stop Dr Impossible. We watch as Fatale becomes part of a team - its greatest hero missing, its members struggling with their damaged pasts as they come together in the face of unthinkable evil.
Soon I Will Be Invincible is a wildly entertaining adventure about good and evil, bursting with attitude and humour, that features a cast of superheroes and supervillains with remarkably human emotions, and who inhabit a world strangely similar to our own.
About the author:
Austin Grossman graduated from Harvard University in 1991 and became a video game designer at Looking Glass Studios. He is currently a freelance game design consultant and is studying for a PhD in English literature. He lives in Brooklyn.

About the author

Austin Grossman

Austin Grossman is a novelist and interactive storyteller. His novels include Soon I Will Be Invincible, YOU: a novel, and Crooked. Soon I Will Be Invincible was nominated for the 2007 John Sargent Sr. First Novel Prize. His writing has also appeared in Granta, the Wall Street Journal, and the New York Times. His game credits include System Shock, Deus Ex, and Dishonored, which received the 2012 BAFTA award for Best Game. He has an M.A. in Performance Studies from N.Y.U .and is A.B.D. in English Literature at the University of California, Berkeley. He currently teaches narrative design at N.Y.U., and works as a consultant in game and XR experience design.
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